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About Me.

I’m a 3D Artist with a strong focus on props and environment art for video games. My passion for gaming began in my childhood, which led me to pursue a creative path to contribute to the gaming industry. From an early age, I realized that I wanted to be involved in creating the worlds and assets that players experience, which has shaped my journey as an artist.

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I work with a variety of industry-standard tools, including Blender, Unreal Engine 5, Substance Painter, ZBrush, and Photoshop. My expertise includes UV unwrapping, baking high to low for asset creation, asset optimization and integration, lighting setups, and blueprint scripting. I am also experienced with version control systems such as GitHub, ensuring seamless collaboration in team environments.

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My approach to work is rooted in agile development principles. I thrive in collaborative environments and adapt quickly to different production pipelines. I’m passionate about solving technical challenges while constantly refining my workflow to balance visual quality with performance.

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I’m always open to learning new tools and techniques to better align with the specific needs of each project or studio. My goal is to create immersive experiences that evoke emotions and resonate with players, bringing virtual worlds to life and making them unforgettable.

Education

2015-2017

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2011-2014

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2007-2010

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Call 

07908288018

Email 

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© 2025 by Andrew Cuneo.

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